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The Dreambird Scenario
a completely new scenario for VGA Planets |
Coding: Bernd Ruf |
From: The Dreambird High Council
To: All races in the Echo Cluster
Greetings!
For generations there have been legends about us being told
throughout the Echo Cluster. Mankind states that we are a race of
birds whose only goal is to bring peace to the Echo Cluster. They are
partly right. Our goal IS to bring peace and order to the Echo
Cluster, however we are not really 'birds'. We share properties with
ALL races, our physical appearance is one similar to the Birdmen -
which is how we became known as "The Dreambirds".
In furtherance of our ambition, we have decided to reveal ourselves
to the space faring races of the Echo Cluster. We promise to bring
peace to the worlds and help colonists get along with the native races.
In order for us to help you, we first require a planet where we would
be able to build an embassy. Obviously, you must own the planet
before we can create an embassy there.
Please know, however that we do not, and will not ever take control
of any planet away from you. We are only ambassadors for the greater good.
To notify us of the planet that you want us to build our embassy on,
set a ships friendly code to "oDE" (open
Dreambird Embassy) while orbiting that planet. The dreambird race
will open their embassy and send an ambassador to this planet. This
planet will become your first Dreambird planet. We will award points
to you for each planet which you allow us to use.
If you help us to colonize planets, we will bring peace to those
planets and give you one point per planet that you have given us.
These points are your major task in this scenario.
The Hostmaster can set any of the following as a victory condition.
Point limit (When any race reaches this number of points, the game
ends), or a turn limit (Player with the most Dreambird planets after
this number of turns will win)
But how do you help us colonise the Echo Cluster?
Well, this is an easy job.
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First, send an unarmed ship to the embassy planet. |
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Second, set the ships friendly code to "iDC"
(invite Dreambird Citizen). |
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Third, move the ship to any one of your planets. |
The legend states that it is impossible to intercept or attack a ship
with a dreambird citizen on board.
It is also said that the dreambirds bring peace to their worlds so
that colonists are no longer eaten by the amorphous worms.
A common Myth which has been bandied about is that the Dreambird
Citizens like wearing colored robes. If the robes signify anything or
not, is not mentioned.
Furthermore, it is written that Dreambird Citizens and Ambassadors
can detect cloaked ships in orbit. Ambassadors, it is said, can even
de-cloak ships when a cloaked ship is detected by calling an
emergency meeting of the Inner Circle. The Inner Circle then sends
out a powerful blast of tachyon which will de-cloak ANY cloaked ship.
It is said that even Darkwings cannot escape this. This same book
states that the only time ships orbiting a planet will get de-cloaked
is when the cloaked ship is orbiting a world with the Dreambird
Ambassador on it.
Another common Legend about the Dreambirds, is that they do not try
to hide from Sensor Sweeps which are carried out by ships orbiting
the planet.
Nobody knows if these Myths and Legends are correct or not, but the
truth will be discovered once contact is made.
From: The Evil Empire Secret Service
To: The Emperor
Our secret service reports that there are TWO ways to gain Dreambird points:
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The well-known one to help the Dreambirds to colonize planets and get one point per turn for this and |
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A second one by taking over enemy Dreambird planets. If we conquer an enemy Dreambird planet, we will receive 10 Dreambird points from the planet once. The best part of this method is that the enemy will LOSE 15 Dreambird points for allowing this to happen! |
USEFUL INFORMATION FOR PLAYERS AND HOSTS
This is the host sequence of events to be used by
the host program:
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Auxhost1 |
Ambassador sends dreambirds onto ships |
Before combat: |
Dreambird ships avoid intercepts |
Auxhost2: |
Check for lost embassy world |
Holding a Dreambird planet: +1 per Dreambird planet each
turn.